// Mercury.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <SFML/System.hpp>
#include <iostream>

int main()
{
	sf::Clock Clock;
	while (true)
	{
		std::cout << Clock.GetElapsedTime() << std::endl;
		sf::Sleep(0.5f);
	}

	return 0;
}

